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Failed To Load Asset Bundle Ios

The only other thing that I can think of off hand is this: myObjectReference = myWWWReference.assetBundle; What type is myOjectReference? Related Questions WWW error on ios 1 Answer How can I store Asset Bundles on a iOS device with the initial download? 3 Answers how to delete specific files from cache? Follow this Question Answers Answers and Comments 5 People are following this question. To help users navigate the site we have posted a site navigation guide. http://arnoldtechweb.com/failed-to/failed-to-generate-sstoolkit-resources-bundle.html

If you are a moderator, see our Moderator Guidelines page. If you are a moderator, see our Moderator Guidelines page. Microsoft's Unity Game Developer Challenge 5.6 beta 5.5 released Patch releases Google Play Indie Games Contest in Europe Tizen Mobile App Incentive Program! Clone in SourceTree Atlassian SourceTree is a free Git and Mercurial client for Windows. https://forum.unity3d.com/threads/failed-to-load-asset-bundle.87892/

Stay logged in Unity Services Showcase Learn Community Asset Store Get Unity UNITY ACCOUNT You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity tnetennba · Jun 07, 2011 at 01:17 PM 0 Share Do you have the code that you are using to load the asset bundle in it entirety. Follow this Question Answers Answers and Comments 1 Person is following this question. To help users navigate the site we have posted a site navigation guide.

These checks are as follows: I am checking to see if the stream had an error via: if(myWWWReference.error != null) I am also checking to see if the assetbundle reference is offset An optional byte offset. Login Create account Language Chinese Spanish Japanese Korean Portuguese Ask a question Spaces Default Help Room META Moderators Topics Questions Users Badges Home / 0 Question by zykrah · Sep 02, If this is non-zero, then the content will be compared against the checksum before loading it, and give an error if it does not match.

This value specifies where to start reading the AssetBundle from. Actual version: 4.6.7f1 on WWW.LoadFromCacheOrDownload() 0 Answers Load AssetBundle On IOS Error 0 Answers Anonymous Sign in Create Ask a question Spaces Help Room META Moderators Explore Topics Questions Users Badges Some of these may not be present yet and so it is suggested to check for errors and handle these as they arise, according to my research. http://answers.unity3d.com/questions/215757/www-fails-to-load-assetbundle-in-ios.html If you are a new user to Unity Answers, check out our FAQ for more information.

Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable. But I get the following error: bad URL 3 Replies · Add your reply Sort: 0 Answer by jonas-echterhoff · Sep 05, 2011 at 12:07 PM It looks like the url Comment Add comment · Share 10 |3000 characters needed characters left characters exceeded ▼ Viewable by all users Viewable by moderators Viewable by moderators and the original poster Advanced visibility Viewable Welcome to Unity Answers The best place to ask and answer questions about development with Unity.

Comment Add comment 10 |3000 characters needed characters left characters exceeded ▼ Viewable by all users Viewable by moderators Viewable by moderators and the original poster Advanced visibility Viewable by all http://answers.unity3d.com/questions/42733/problem-loading-asset-bundle-on-iphone.html Follow this Question Answers Answers and Comments 3 People are following this question. Welcome to Unity Answers The best place to ask and answer questions about development with Unity. Login Create account Forums Answers Feedback Issue Tracker Blog Evangelists User Groups Navigation Home Unity Industries Showcase Learn Community Forums Answers Feedback Issue Tracker Blog Evangelists User Groups Get Unity Asset

The function supports bundles of any compression type. Check This Out Comment Add comment · Share 10 |3000 characters needed characters left characters exceeded ▼ Viewable by all users Viewable by moderators Viewable by moderators and the original poster Advanced visibility Viewable I have the 30 day trial of iOS Advanced (In my about unity it says iPhone Advanced for the license). Enter the Google Play Indie Games Contest in Europe.

If you are a new user to Unity Answers, check out our FAQ for more information. I was pointing at the wrong url. In the iPhoneWWW class, it assumes that the presence of the @ symbol means that everything between http(s):// and @ is the username, and strips that part out, as named users Source The iPhone player has a special implementation of the WWW class internally, iPhoneWWW.

Login Create account Forums Answers Feedback Issue Tracker Blog Evangelists User Groups Navigation Home Unity Services Made with Unity Learn Community Forums Answers Feedback Issue Tracker Blog Evangelists User Groups Asset Parameters path Path of the file on disk. Read more about it here.

IOS will only work with IOS devices and the editor.

Comment Add comment · Share 10 |3000 characters needed characters left characters exceeded ▼ Viewable by all users Viewable by moderators Viewable by moderators and the original poster Advanced visibility Viewable All code snippets will be displayed in this language. Login Create account Language 中文 한국어 Portugués Русский Español 日本語 Unity Community Forums Forums Forums Quick Links Search Forums Recent Posts Menu Enter the Microsoft Developer Challenge for a chance to Now, I had this working fine a few days back but I've been adding code and suddenly things aren't working.

If you are a moderator, see our Moderator Guidelines page. Unity Services Made with Unity Learn Community Asset Store Get Unity Unity Account You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community To help users navigate the site we have posted a site navigation guide. have a peek here Read more about it here.

Comment Add comment 10 |3000 characters needed characters left characters exceeded ▼ Viewable by all users Viewable by moderators Viewable by moderators and the original poster Advanced visibility Viewable by all I am having issues with loading an asset bundle downloaded from our server on the iPad. Many thanks!